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Every conversation mattered, every tiny detail could be exploited and used, every choice you made effected the outcome of the game. In any given situation there were multiple solutions: Need to sneak into a facility? Depending on your skill set you could talk your way in, bribe your way in, sneak your way in, shoot your way in, hack your way in and any combination in between. Beyond the first year philosophy class psycho babble and the panopticon conspiracy, what made the original, and even Invisible War, so great were the choices the game provided the player. However, as impressed as I am by the trailer (hats off to Square Enix for doing a bang up job on that) I know that Human Revolution will probably shit all over my fond memories of the original Deus Ex, more so than the lackluster sequel Invisible War. I loved the first Deus Ex and I’m sure the folks at Eidos Montreal have a similar affection for the original.
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The game looks good, but ultimately it’s how the game plays that will sell the old fans, like me, on the game. The designers have clearly been influenced by films like Blade Runner and Ghost in the Shell and the works of William Gibson in terms of the setting and tone, Eidos Montreal seem to have nailed the cyber-punk feel of the original. Set 25 years before the events of the original, Deus Ex: Human Revolution is a prequel to the groundbreaking first person shooter/role-playing game. The game is the third in the Deus Ex franchise and the first to not be developed by Ion Storm and series creator Warren Spector.īe sure to set the video to 1080p and Fullscreen. Square Enix and Eidos Montreal recently released an impressive pre-rendered trailer for Deus Ex: Human Revolution in advance of next week’s Electronic Entertainment Expo (E3).
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